Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Riusei

3
Posts
67
Following
A member registered Apr 17, 2016

Recent community posts

This was really cute and I'm really looking  forward to the next chapter :)

Btw, the red shift in the locker room was a very interesting choice that I think turned out great!

I must say that I was surprised to discover such a good game while just browsing for something to play on this site.

For starters, I find it incredible that one person is able to both write and illustrate a VN by themselfs and still do such a great job in both aspects. Although I see why people would compare it to Adastra, I truly believe this game has an astouding amount of individuality such as:

Spoilers ahead

-The lore already stabilished in the first moments of gameplay regarding the culture of the tribe (Specialy  the aspect of the name trees and the "holiness" of the forest)  and the sublte comments about the characters backstory (like the troublemaker side of Ranok and the mistrust the trible still has with Verissa)

-The voices that actually try and persuade your actions (like not trusting Vulgor with the dagger)

-The way each of the characters interact with you (With Ranok being the most forward and friendlier of the bunch, Vulgor being cautious but seemingly kind and Verissa the most mature and worried one)

-The interactions between the characters themselfs, such as the jokes and insinuations

-The fact that the wolves truly seem curious, in their own way, about humans and let that curiosity show in little details

For now that's what I remember from my gameplay last night.

I really think this game has a possibility of being great and I look forward to the next uptades.

Also, I really liked both Vulgor and Ranok's personalities and I must say I felt extremely blue balled (not in a sexual way.*) by the ending being during the talk with Ranok at night, was really liking the dynamic developing between the main character and him on the aspect of trust, with the main character feeling like he can open up to Ranok about his insecurities.

Sorry that it was such a long text (and for any mistakes, not a native speaker)

I think that it would be cool if the dragon appeared more and if you gave him money he would eventually become more frienly or even beggin to ask more money before you kill him. It would be fun too if you say no to the dragonblade then the dragon would come and tell you that he(by some random way) got the knowledge that you didn't want to kill him and more interactions would be avaiable with him. these are my ideas after a 2 hours playtime